Limitation.


1- Jumping animation looks bad.

- the original file consisting frames have the application of 12 principle of animation. However, the coding part is what limit the visual.

 The technical artist had to improvise the animation in Unity to make it look work. If he didn't do it, the animation jumping will keep be replayed each time player press spacebar even in midair.

2- long dialogues.

-long dialogues to showcase character's personality, a little bit backstory, and to further enrich the narrative to compensate the simple game play mechanism.

3- design of final level.

- lack of research about castle design and interior, due to lack of props design. We do try to give more visual information but we do lacks time and enegry.

4- character's shading.

- Every character's sprite been painted with own individual shade and highlight. If the player turn left or right for Ayla, they will see the shade and highlight being flipped because the development team just decided to flip it in Unity and not making different sprites for each turn.

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